Today we are going to bust yet another gaming myth. Can your eyes see more than 30 fps or is 60 fps an overkill that breaks the immersion, causes headaches ...
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via Purdue News Service (press release)]
System uses 'deep learning' to detect cracks in nuclear reactors Technicians review remotely recorded videos of the underwater reactor surface, a procedure that is vulnerable to human error. Researchers are Although several vision-based crack detection approaches have been developed for concrete, rock, or [...]
Intel: VR is "eye-opening moment" for computing | GamesIndustry.biz Kim Pallister, director of the Intel VR Center of Excellence, on the chip maker's goals for VR and why it sees VR making esports more accessible. [...]
via PC Gamer]
How many frames per second can the human eye really see? What is the maximum framerate the human eye see? How perceptible is the difference between 30 Hz and 60 Hz? Between 60 Hz and 144 Hz? After what point is it pointless to display a game any faster? The answer is complex and rather untidy. You might [...]
High-speed Camera Market to Expand with Significant CAGR During 2015 to 2021 High-speed cameras can analyze invisible objects which are beyond the capacity of human eye. The quality of a high-speed camera is determined by various attributes such as, frame rates, resolution, memory size, second (FPS) to 100 billion frames [...]
Time-lapse photography is a technique whereby the frequency at which film frames are captured (the frame rate) is much lower than that used to view the sequence. When played at normal speed, time appears to be moving faster and thus lapsing. For example, an image of a scene may be captured once every second, then played back at 30 frames per second. The result is an apparent 30-times speed increase. Time-lapse photography can be considered the opposite of high speed photography or slow motion.
Processes that would normally appear subtle to the human eye, e.g. the motion of the sun and stars in the sky, become very pronounced. Time-lapse is the extreme version of the cinematography technique of undercranking, and can be confused with stop motion animation.
The human eye can only see visible light at 30 frames per second, any higher FPS is merely an optical illusion. #interesting #biology
via Yahoo News]
Spec Comparison: Can the plucky PlayStation VR upset HTC’s Vive? HTC Vive View gallery Playstation VR View gallery Display OLED 5.7-inch OLED Resolution per eye 1,080 x 1,200 960 x 1,080 Field ... Modern PlayStation 4 games are often locked at 30 frames per second — 30Hz, basically. If games are going to take ... [...]
via NW Florida Daily News]
NWF State well prepared for sweet 16 matchup with McLennan So naturally, when it was revealed March 7 that the second ... and 2.9 3s per game) and Shannon Bogues (16.2 points) and small forward Aundre Jackson (14.3 points on 64 percent shooting), to be more precise. Page 2 of 2 - Yet their frames (6-foot-3 ... [...]
via San Jose Mercury News Blogs]
Sharks notes: With playoffs in mind, Pete DeBoer evens out playing time For instance, Patrick Marleau was averaging 19:59 of ice time per game on Jan. 8. In the 30 games since, Marleau has eclipsed 20 ... The Sharks are a respectable 6-3-1 in that same time frame, but have actually lost ground to the Kings and Ducks. [...]
Shiny: From Oculus Rift to GearVR You want your app to run with 75 frames/second, especially if you use the Oculus Rift pointer ... as long as it seams to be correct for the human eye or in this case the human ear. Test every “Optimization” ! I mention this, since sometimes you think ... [...]
via Bleacher Report]
Saturday NBA Roundup: It's Time to Stop Doubting the Toronto Raptors But I think consistently, we've had some ups and downs as far as how we prepare and how we go out and play, so that's one of the things I've kind of had my eye ... second game back from a seven-week injury hiatus, Brandon Knight torched the Warriors for 30 ... [...]
Gamers will vociferously defend the superiority of 60 frames per second over 30. Moviegoers will lament the loss of that cinematic feel when watching The Hobbit at 48 FPS rather than the traditional 24.With frame rate issues once again in the headlines, I thought this an opportune time to revisit the great frame rate debate in video games and cinema. But we'll take a different angle - rather than try to convince you that something is better or worse, here are six facts about frame rates that...
GIF We all know the motion picture is a lie. That movement on screen? It's just a bunch of still images. Still images that seem more like believable, realistic, lifelike motion the faster they flicker along. Faster is better, and that 48 frame-per-second version of The Hobbitwas just the beginning.What is frame rate anyway? If you understand how film projectors work, you'll know that the individual images that make up a film strip are run through a projector assembly and flash consecutively...
Jeff LiebermanTake a close look at that framed feather. It's fancy on its own, but when you push a button on the frame, it starts moving — dancing, even — in slow motion. The device, called Slow Dance, is a free-floating frame with clips that allow you to attach any lightweight object inside. Anything you put in appears to suddenly move very slowly.It looks like magic, but the effect is actually an illusion caused, in simple terms, by strobe lighting.If...