Cameras, movies, computers, and televisions all work on the principle of frames to create the illusion of motion. So...what about our eyes? Do they have a frame ...
This RSS feed URL is deprecated [...]
Today's Xbox One X update for The Witcher 3 adds a 60 FPS mode The long-awaited Xbox One X patch for The Witcher 3 is out today and it's a treat. You'll be able to choose between two new graphical modes, both of which support HDR. 4K Mode will run 4K resolution at 30 frames per second with "enhanced shadows [...]
via Robotics and Automation News (press release)]
Delta machine vision system enables up to eight high-speed cameras to be connected Furthermore, this stand-alone unit supports up to 8 high speed cameras work. Delta Electronics has developed the CameraLink interface to achieve this increased level of performance. The multi-tasking control enables to inspect parallel processes [...]
via XDA Developers (blog)]
Qualcomm's Second-Gen Spectra ISP Brings Massive Improvements to Smartphone Photography At the Qualcomm Snapdragon Technology Summit in Hawaii on Wednesday, Qualcomm finally took the wraps off its newest Snapdragon Mobile Platform: The Snapdragon 845. A crucial component of the new system-on-chip is the Spectra 280 Image Signal Processor [...]
via XDA Developers (blog)]
Qualcomm Snapdragon Tech Summit Roundup: Snapdragon 845, Spectra 280 ISP, Hexagon 685 DSP, and More 2020 color space, which covers 75.8 percent of colors visible to the human eye (CIE XYZ). The end result is a much more immersive viewing experiences on devices that can play back the Spectra 280 ISP's HDR format. HDR video not your style? You might [...]
Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS) and is also expressed in progressive scan monitors as hertz (Hz).
The human eye and its brain interface, the human visual system, can process 10 to 12 separate images per second, perceiving them individually. The visual cortex holds onto one image for about one-fifteenth of a second, so if another image is received during that period an illusion of continuity is created, allowing a sequence of still images to give the impression of motion. Early silent films had a frame...
@TheBriarRabbit The human eye can only 3 three pixels at 2 frames per second
The human eye can’t see 60 frames per second.
It's time to stop pretending. We all know the human eye can't process more than 12 frames per second.
And by that, I mean, who literally framed our heroic bunny character, Roger, into his starring role in the historic film he co-stared in with Bob Hoskins in 1988. Produced by Steven Speilberg, this labor of love Who Framed Roger Rabbit was... Greenlit as a $30 million film, it eventually cost $70 million to make, in an era long before $100 million blockbusters became standard. It came close to shutdown numerous times, especially as the production schedule kept stretching further, as test audiences rejected the early cuts without completed animation, and as Zemeckis realized it was impossible to edit the film to use... Live actors and animation had been mixed before but never in this way, with animated characters seamlessly, tangibly interacting with physical actors and objects, or on this scale, with most of the film focused on animated stars.
[via ninamation: Nina's introduction into the art of hand-drawn animation.]
Global Industry Analysis on High-Speed Camera Market, 2015 – 2021 High-speed cameras can analyze invisible objects which are beyond the capacity of human eye. The quality of a high ... in the market with extensive range of frame rates varying from zero frames per second (FPS) to 100 billion frames per second and ... [...]
High-speed Camera Market: Global Industry Analysis and Forecast to 2015 to 2021 High-speed cameras can analyze invisible objects which are beyond the capacity of human eye. The quality of a high ... in the market with extensive range of frame rates varying from zero frames per second (FPS) to 100 billion frames per second and ... [...]
Ang Lee to Unveil ‘Billy Lynn’s Long Halftime Walk’ in 120 Frames-Per-Second 4K 3D I am mighty curious to see how this footage is received next month. The human eye can only perceive so many frames per second, and while Jackson believed that HFR was the future of cinema, the negative response to An Unexpected Journey’s HFR rollout led ... [...]
via Imperial Valley Press]
Technology and archaeology The UAVs contain Sony cameras to capture high-resolution images and video at 1080, 4K at up to 120 frames per second. That’s about as fast as filming for a Hollywood movie. To put it in a different perspective, the human eye sees images at about 30 ... [...]
via Daily Camera]
High-speed camera workshop an eye-opener for CU-Boulder students when the camera person would turn the crank faster than the usual 24-frames per second. "You can't watch TV anymore without seeing it," Clark said, "the technology has become cheaper and more accessible." The work of Krohn, who is based at NASA's Jet ... [...]
The newest flagship in Qualcomm’s system-on-chip (SoC) lineup, the Snapdragon 845, was announced on Wednesday at the chipmaker’s Snapdragon Tech Summit in Hawaii. But that wasn’t the conference’s only highlight. Missed this week’s coverage? Don’t fret — we’ve summarized all of Qualcomm’s biggest announcements, including the Hexagon 685 DSP, the Adreno 630, and the Spectra 280 ISP.The Qualcomm Snapdragon 845SpecsQualcomm Snapdragon 845Qualcomm Snapdragon 835Chipset845 (10nm...
GIF We all know the motion picture is a lie. That movement on screen? It's just a bunch of still images. Still images that seem more like believable, realistic, lifelike motion the faster they flicker along. Faster is better, and that 48 frame-per-second version of The Hobbitwas just the beginning.What is frame rate anyway? If you understand how film projectors work, you'll know that the individual images that make up a film strip are run through a projector assembly and flash consecutively...
Gamers will vociferously defend the superiority of 60 frames per second over 30. Moviegoers will lament the loss of that cinematic feel when watching The Hobbit at 48 FPS rather than the traditional 24.With frame rate issues once again in the headlines, I thought this an opportune time to revisit the great frame rate debate in video games and cinema. But we'll take a different angle - rather than try to convince you that something is better or worse, here are six facts about frame rates that...