Cameras, movies, computers, and televisions all work on the principle of frames to create the illusion of motion. So...what about our eyes? Do they have a frame ...
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via Brooklyn Rail]
LIZ DESCHENES: Rates (Frames per Second) The progression from FPS (60) to FPS (15), the last and “slowest” of the works (which, as its title reflects, only includes fifteen panels), feels perhaps obviously linear: The panels grow in width as the number of frames in the work decrease. But [...]
via R & D Magazine]
MIT Creates Virtual Reality Training Ground for Drones The drone can process the virtual images at a rate of about 90 frames per second—about three times faster than the human eye can see and process images—because of custom-built circuit boards that integrate a powerful embedded supercomputer, along [...]
System Bits: May 22 The virtual images can be processed by the drone at a rate of about 90 frames per second — around three times as fast as the human eye can see and process images. To enable this, the team custom-built circuit boards that integrate a powerful embedded [...]
via Business Insider]
Trippy photos show how beautiful water can look when it's blasted with sound These cyclical ripples, also called cymatics, travel far faster than human eyes can see, so he uses ultra-high-frame-rate cameras slow them down and record their secrets. "It allows you to see the individual vibration states throughout the cycle. That [...]
Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS) and is also expressed in progressive scan monitors as hertz (Hz).
The human eye and its brain interface, the human visual system, can process 10 to 12 separate images per second, perceiving them individually. The visual cortex holds onto one image for about one-fifteenth of a second, so if another image is received during that period an illusion of continuity is created, allowing a sequence of still images to give the impression of motion. Early silent films had a frame...
@kantoucan your mcm thinks the human eye cant see more than 60 frames per second
And by that, I mean, who literally framed our heroic bunny character, Roger, into his starring role in the historic film he co-stared in with Bob Hoskins in 1988. Produced by Steven Speilberg, this labor of love Who Framed Roger Rabbit was... Greenlit as a $30 million film, it eventually cost $70 million to make, in an era long before $100 million blockbusters became standard. It came close to shutdown numerous times, especially as the production schedule kept stretching further, as test audiences rejected the early cuts without completed animation, and as Zemeckis realized it was impossible to edit the film to use... Live actors and animation had been mixed before but never in this way, with animated characters seamlessly, tangibly interacting with physical actors and objects, or on this scale, with most of the film focused on animated stars.
[via ninamation: Nina's introduction into the art of hand-drawn animation.]
Global Industry Analysis on High-Speed Camera Market, 2015 – 2021 High-speed cameras can analyze invisible objects which are beyond the capacity of human eye. The quality of a high ... in the market with extensive range of frame rates varying from zero frames per second (FPS) to 100 billion frames per second and ... [...]
High-speed Camera Market: Global Industry Analysis and Forecast to 2015 to 2021 High-speed cameras can analyze invisible objects which are beyond the capacity of human eye. The quality of a high ... in the market with extensive range of frame rates varying from zero frames per second (FPS) to 100 billion frames per second and ... [...]
Ang Lee to Unveil ‘Billy Lynn’s Long Halftime Walk’ in 120 Frames-Per-Second 4K 3D I am mighty curious to see how this footage is received next month. The human eye can only perceive so many frames per second, and while Jackson believed that HFR was the future of cinema, the negative response to An Unexpected Journey’s HFR rollout led ... [...]
via Imperial Valley Press]
Technology and archaeology The UAVs contain Sony cameras to capture high-resolution images and video at 1080, 4K at up to 120 frames per second. That’s about as fast as filming for a Hollywood movie. To put it in a different perspective, the human eye sees images at about 30 ... [...]
via Daily Camera]
High-speed camera workshop an eye-opener for CU-Boulder students when the camera person would turn the crank faster than the usual 24-frames per second. "You can't watch TV anymore without seeing it," Clark said, "the technology has become cheaper and more accessible." The work of Krohn, who is based at NASA's Jet ... [...]
GIF We all know the motion picture is a lie. That movement on screen? It's just a bunch of still images. Still images that seem more like believable, realistic, lifelike motion the faster they flicker along. Faster is better, and that 48 frame-per-second version of The Hobbitwas just the beginning.What is frame rate anyway? If you understand how film projectors work, you'll know that the individual images that make up a film strip are run through a projector assembly and flash consecutively...
Gamers will vociferously defend the superiority of 60 frames per second over 30. Moviegoers will lament the loss of that cinematic feel when watching The Hobbit at 48 FPS rather than the traditional 24.With frame rate issues once again in the headlines, I thought this an opportune time to revisit the great frame rate debate in video games and cinema. But we'll take a different angle - rather than try to convince you that something is better or worse, here are six facts about frame rates that...
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